智能驱动:状态驱动的游戏智能体设计(一)

Finite state machines, or FSMs as they are usually referred to, have for many years been the AI coder’s instrument of choice to imbue a game agent with the illusion of elligence. You... [阅读全文]

智能驱动:状态驱动的游戏智能体设计( 2)

As a practical example of how to create agents that utilize finite state machines, we are going to look at a game environment where agents inhabit an Old West-style gold mining town ... [阅读全文]

智能驱动:状态驱动的游戏智能体设计( 3)

As the design stands, it’s necessary to create a separate Statebase for each character type to derive its states from. Instead, let’s make it reusable by turning it o a template.作为... [阅读全文]
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