最短路径:迷宫探路III(最短路径)



将从迷宫入口到各点最短路近集合看作棵树用广度遍历
思路方法即可找到出口最短路近算法思想来源于求图上
到其余各点最短路近Dijkstra算法

/* 迷宫探路III(最短路径)*/
/* DIJKSTRAMAZE.C */
/* 2003-8-26 */
# <stdlib.h>
# <time.h>
# <math.h>
# <stdio.h>
# <graphics.h>
# N 22
# M 22
bg[M][N];
aa[M][N];
struct pace{
pre;
x;
y;
ri;
rj;
}road[M*N];
struct pace bestroad[M*N];


void makebg(,);
void drawbg(,,,,,);
void drawman(,,);
void rect(,,,);

void {/* 开始 */
step=20;
len=10;
size=20;
x=0,y=0;
i=0,j=0;
gdriver=DETECT,gmode;
char ch;
direc;
routelen=0;
dj={-1,1,0,0};
di={0,0,-1,1};
begin;
end;
k;
t;
num;
suc;
cnt;
x0;
y0;
le;
tmp;
makebg(M,N);
/*registerbgidriver(EGAVGA_driver);
initgraph(&gdriver,&gmode,\"c:\\\\turboc2\");*/
initgraph(&gdriver,&gmode,\"c:\\\\tc20\\\\bgi\");
cleardevice;
writemode(XOR_PUT);
textstyle(1,0,3);
color(GREEN);
outtextxy(100,180,\"DIJKSTRA MAZE\");
color(BLUE);
fillstyle(LINE_FILL,BLUE);

/*drawbg(bg,M,N,size,0,0);*/
drawbg(aa,M,N,size,0,0);
color(WHITE);
xlen;ylen;
drawman(x,y,len);
x0=x;y0=y;
/* 电脑控制 */
i=j=0;
aa[0][0]=1;
begin=0;
end=0;
road[0].ri=0;
road[0].rj=0;
road[0].x=x0;
road[0].y=y0;
road[0].pre=-1;
le=1;
suc=0;
while(!suc){
cnt=0;
le;
for(k=begin;k<=end;k){
for(t=0;t<4;t){
x=road[k].x+dj[t]*step;
y=road[k].y+di[t]*step ;
i=road[k].ri+di[t];
j=road[k].rj+dj[t];
(i<M&&i>=0&&j<N&&j>=0&&aa[i][j]0){
cnt;
aa[i][j]=le;
road[end+cnt].pre=k;
road[end+cnt].x=x;
road[end+cnt].y=y;
road[end+cnt].ri=i;
road[end+cnt].rj=j;
(iN-1&&jM-1){
suc=1;
;
}
}
}
(suc);
}
begin=end+1;
end=end+cnt;
}
/* output */
i=end;j=0;
while(i!=-1){
bestroad[j].x=road[i].x;
bestroad[j].y=road[i].y;
bestroad[j].ri=road[i].ri;
bestroad[j].rj=road[i].rj;
i=road[i].pre;
j;
}
for(i=0;i<j/2;i){
tmp=bestroad[i].x;
bestroad[i].x=bestroad[j-1-i].x;
bestroad[j-1-i].x=tmp;
tmp=bestroad[i].y;
bestroad[i].y=bestroad[j-1-i].y;
bestroad[j-1-i].y=tmp;
}
getch;
drawman(x0,y0,len);
for(i=0;i<j;i){
drawman(bestroad[i].x,bestroad[i].y,len);
delay(80000);
drawman(bestroad[i].x,bestroad[i].y,len);
}
i--;
drawman(bestroad[i].y,bestroad[i].x,len);
getch;
closegraph;
}
/* 结束 */

/* 绘制小人 */
void drawman( x, y, len){
r=len/4;
rect(x-r,y-len,x+r,y-len+2*r);
line(x,y-len+2*r,x,y);
line(x-len,y,x+len,y);
line(x,y,x-len,y+len);
line(x,y,x+len,y+len);
}
/* 绘制迷宫地图 */
void drawbg( bg[N], a, b, size, x, y){
startx=x;
i,j;
for(i=0;i<a;i){
for(j=0;j<b;j){
(bg[i][j]-1)
rect(x,y,x+size-1,y+size-1);
xsize;
}
x=startx;
ysize;
}
rectangle(0,0,size*b,size*a);
line(0,0,size,0);line(0,0,0,size);
line(size*b,size*(a-1),size*b,size*a);
line(size*(b-1),size*a,size*b,size*a);
}


/* 绘制实心矩形 */
void rect( x0, y0, x1, y1){
i,j;
for(i=x0;i<=x1;i)
line(i,y0,i,y1);
}

/* 随机生成代表迷宫地图 */
void makebg( a, b){
i,j;
ran;
direc;
/* 化迷宫地图 */
for(i=0;i<a;i)
for(j=0;j<b;j)
bg[i][j]=1;

/* 随机生成迷宫通路 */
randomize;
i=j=0;direc=2;
while(1){

bg[i][j]=0;
(i>=M-1&&j>=N-1);
ran=()rand*4;
(ran<1){
(direc!=1&&i<a-1){
i;
direc=3;
}
}
(ran<2){
(direc!=2&&j>0){
j--;
direc=0;
}
}
(ran<3){
(direc!=3&&i>0){
i--;
direc=1;
}
}
{
(direc!=0&&j<b-1){
j;
direc=2;
}
}
}
/* 随机生成迷宫其余部分 */
for(i=0;i<a;i)
for(j=0;j<b;j)
(bg[i][j]1){
ran=()rand*10;
(ran<5)bg[i][j]=0;
}
for(i=0;i<a;i)
for(j=0;j<b;j){
(bg[i][j]1)aa[i][j]=-1;
aa[i][j]=0;
}
}



=span_ad>





Tags:  最短路径方法 最短路径的应用 最短路径算法 最短路径

延伸阅读

最新评论

发表评论